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Boss Dungeons

Boss Dungeons are private, on-demand boss fights — the instanced counterpart to the open-world World Bosses. Each one is a sealed shrine with a single boss inside, and you can run it whenever you have the items to get in. Beat the boss and the trial is yours; die and you're sent back out.

There are four Trials, one per element, each guarded by a familiar boss:

TrialBossTheme
Spider TrialsThe BroodmotherSpiders, webs and venom
Fire TrialsIgnisFire, meteors and souls
Stone TrialsGaiaEarth, stone and shockwaves
Frost TrialsFrost LichIce, frost and a boreal beast

How to get in

Reaching a boss takes two items, both tied to that boss's element:

  1. A Scroll — teleports you to the boss's open-world Shrine.
  2. A Tribute — the key that opens the shrine and summons the boss.

You can get each from the Arcane Forge by crafting it, or as a drop from that boss's World Boss crate. Either way you need both before you set out.

Step by step

  1. Use the Scroll. Right-click it and a short channel begins — the scroll hums, particles gather, and after a couple of seconds you're teleported to that boss's Shrine out in the world.
  2. Present the Tribute at the rune stone. Inside the shrine is a glowing rune stone. With the matching Tribute in hand, interact with it. The sealed wall breaks open and the path to the arena is revealed.
  3. Walk in and fight. Step into the arena and a short summoning animation plays before the boss appears in the centre. Use the moment after the wall opens to sort your inventory and ready your potions — once you're a few blocks in, the fight is on.

One life

You get a single life inside the trial. If you die, you're sent straight back out — your Scroll and Tribute are spent, and you'll need a fresh set to try again.

When you've won (or want to bail out), type /leave to exit the dungeon.

The Scrolls

A Scroll is a one-use teleport that drops you at the entrance to a boss's Shrine. There's one per Trial:

ScrollSends you to
Scroll to the Spider ShrineThe Broodmother's shrine
Scroll to the Fire ShrineIgnis's shrine
Scroll to the Stone ShrineGaia's shrine
Scroll to the Frost ShrineThe Frost Lich's shrine

Each is crafted in the Arcane Forge from 4 Ender Pearls, 4 Emerald Blocks, and that boss's Resonating Lodestone, or won from the boss's World Boss crate.

The Scroll only gets you to the door

A Scroll teleports you to the Shrine — it does not start the fight on its own. Without the matching Tribute, you'll arrive at a sealed wall with no way through. Bring both.

The Tributes

The Tribute is the key to the trial. Hold it and interact with the shrine's rune stone to break the seal and summon the boss. There's one per Trial:

TributeCrafted from
Tribute to the Spider TrialsPetrified Spider Eggs, Cobweb, Obsidian and a Resonating Chitinous Lodestone
Tribute to the Fire TrialsEmberblaze Essence, Magma Blocks, Blaze Rods and a Resonating Infernal Lodestone
Tribute to the Stone TrialsAncient Gaean Monoliths, deepslate iron and diamond ore and a Resonating Onyx Lodestone
Tribute to the Frost TrialsBlue Ice, Eternal Ice Shards and a Resonating Glacial Lodestone

All four are crafted in the Arcane Forge, or won from the matching World Boss crate.

Where the rare materials come from

The Resonating Lodestones and elemental essences feed straight off the rest of the game's systems — the Chitinous Lodestone drops from spiders (best from Cave Spiders), the Onyx and Gaean stones from uncommon deepslate ores, the Glacial Lodestone from fishing ice biomes with the right rod, and the Infernal Lodestone from Piglin bartering. Each material's own lore tells you how to find it.

The bosses

Every trial ends in the same fight whether you came in by Scroll or stumbled onto the shrine — these are tuned, multi-phase bosses, not reskinned vanilla mobs. All four are soloable by a well-geared player, but they hit hard.

The Broodmother — Spider Trials

A colossal spider queen who floods her arena with webbing and poison. She bites for heavy venom damage, hatches swarms of baby spiders, fires webs in spreading rings, lobs web grenades, drenches the floor in venom, and yanks careless fighters into her fangs. Keep moving, clear the adds, and never let yourself get pinned.

Ignis — Fire Trials

An ember-wreathed skeleton that fights with flame and the souls of the fallen. Ignis raises pillars of fire that launch you skyward, calls meteors down from above, sweeps rings of fire across the floor, and harvests the souls of anyone it kills to turn against you. Ranged pressure and good footwork win this fight.

Gaia — Stone Trials

A towering earthen golem that turns the ground itself into a weapon. Gaia hurls stone shards, slams the floor for ground-pound shockwaves, raises rings of earth, and triggers tremors across the arena. It shrugs off arrows — projectiles barely scratch it — so close the distance and watch your footing.

Frost Lich — Frost Trials

The frozen trial pits you against a Boreal Mammoth, a hulking beast of ice and snow that tramples through the arena. It charges and stomps for heavy melee damage, flings nearby fighters away, and summons frozen creatures to harry you while it closes in. Avoid the charges and punish it between attacks.

Rewards

Killing a Boss Dungeon boss broadcasts your name server-wide and drops the same haul as its World Boss counterpart — these are the same bosses, after all. Expect:

  • A heap of experience.
  • A Spectral Catalyst, a high-end crafting material.
  • A Boss Sigil — premium currency for the boss-loot traders (Minor for Gaia, Major for the Broodmother, Ignis and Frost Lich).
  • That boss's own Crate key, plus a chance at a collectible head.

Because that crate can in turn drop a fresh Scroll and Tribute, every clear can fund your next run.

Boss Dungeons vs. World Bosses

The same bosses appear in two forms, and it's easy to confuse them:

  • Boss Dungeons are private, on-demand instances. You reach them with a crafted (or looted) Scroll, unlock them with a Tribute, and run them whenever you have the materials.
  • World Bosses spawn on a public weekly schedule out in the open world, free to fight — your only cost is finding the arena.

A World Boss kill often hands you the very Scroll and Tribute you need to run its dungeon version, so the two systems loop into each other.

See also: Custom Crafting · Crates · Custom Mobs