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Jobs

Jobs are professions you can join to get paid automatically for the things you already do — breaking ore, catching fish, planting and harvesting crops, killing mobs, and more. Every job action pays you money and also grants job experience, and the higher your job level climbs, the more each action is worth.

Joining and leaving a job

Run /jobs to open the job browser. From there you can see every job, what each one pays for, and how much each action earns.

  • See your options: /jobs browse opens the full list of jobs.
  • Inspect a job: click a job (or right-click it in the menu) to see a complete breakdown of every action it pays for and the exact payout.
  • Join a job: /jobs join <job> — for example /jobs join Miner.
  • Leave a job: /jobs leave <job>.
  • Check your progress: /jobs stats shows your current level and progress in each job you hold.

Leaving costs you levels

When you leave a job you lose 50% of that job's levels. If you ever rejoin it later, you start back at the reduced level — there's no way to get those levels back except by re-grinding them. Only leave a job if you're sure.

There's also a short rejoin cooldown after leaving a job before you can join it again, so job-hopping to chase boosters isn't worth it.

How many jobs you can hold

You can hold more than one job at a time. If you try to join more than your limit allows, the game will tell you.

Available jobs

There are eight jobs. Each one pays you for a specific style of play:

JobYou get paid for
MinerMining ores and minerals — coal, iron, gold, diamond and other ore blocks.
DiggerTerraforming — digging dirt, sand, gravel, clay, grass and similar blocks.
LumberjackChopping down trees — every kind of log and hyphae.
FarmerGrowing and harvesting crops, plus picking sweet/glow berries and other plants.
FisherFishing — catching fish and reeling in treasure.
HunterKilling animals and monsters (vanilla mobs).
Mythical HunterSlaying the server's custom mobs and bosses.
BuilderPlacing blocks — earns money as you build.

Open the in-game list for exact prices

Every block, fish, and mob has its own payout, and there are hundreds of entries per job. The numbers in this wiki would go stale fast, so the source of truth is always in game: open /jobs, click a job, and browse the full action list to see precisely what each action pays.

Some farming actions cost you money

A few actions are intentionally priced negative to discourage cheap exploits — for example, the Farmer loses money for placing pumpkin and melon blocks (you're meant to grow and harvest them, not place-and-break). Most actions pay out; just don't expect every interaction to be profitable.

How leveling works

Every job goes from level 1 up to a cap of level 100.

  • Earn job XP by working: each paying action also grants job experience. The higher-value the action, the more XP it gives.
  • Each level needs more XP than the last — early levels come quickly, later ones take real grinding.
  • Level up = bigger payouts: your job level increases the money you earn per action. How fast the bonus grows depends on the job:
JobPay growth per levelPay at level 100 (vs. base)
Builder+3% per level~4×
Fisher+3% per level~4×
Mythical Hunter+2% per level~3×
Miner+1% per level~2×
Digger+1% per level~2×
Farmer+1% per level~2×
Hunter+1% per level~2×
Lumberjack+0.5% per level~1.5×

So a base action in a 3%-per-level job that pays 10 at level 1 pays roughly 40 once you hit level 100, while a 0.5%-per-level job grows more slowly. Either way, leveling is pure upside — your payouts only ever go up.

The server announces in chat when a player reaches milestone levels (5, 10, 25, 50, 75, and 100), and you'll get a level-up sound and action-bar message as you progress.

Boosting your earnings

Two global Boosters directly amplify your job income and leveling. Because boosters are server-wide, anyone activating one benefits everyone online:

BoosterEffect on Jobs
50% Job Money+50% money from every job action for 3 hours.
200% Job EXPDoubles the job experience you earn, leveling your jobs twice as fast, for 3 hours.

Both are bought with Warped Crystals from the Boosters category of /store, and both are also included in the All-in-One Bundle. Stacking a few hours of 200% Job EXP while you grind is the fastest way to push a job toward level 100.

  • Selling — turn the materials you gather while working into money.
  • Skills — a separate progression system that levels alongside your jobs.
  • Quests — another way to earn money beyond passive job income.
  • Boosters — the Job Money and Job EXP boosters detailed above.