Quests
Quests are the steady-progression layer that sits on top of everything you already do — mining, fighting, farming, chopping, and digging. You don't pick them up from a quest-giver and walk back to turn them in. Instead, every quest is a goal that tracks automatically in the background while you play in the matching world. Hit the target and the rewards drop instantly: money, crate keys, Warped Crystals, and Quest Points.
There is no quest item to carry and nothing to accept or abandon. Just play in a world and your quests fill up on their own.
How quests work
Quests are organised by world and by activity. Each world has its own set of quest lines, and each line targets one specific thing — a single mob, block, crop, or tree type.
Every quest line is split into 5 escalating tiers. You complete them in order, each tier asking for a bigger amount than the last but paying out more in return. For example, the Wilderness skeleton line runs:
| Tier | Skeletons to kill |
|---|---|
| 1 | 16 |
| 2 | 32 |
| 3 | 64 |
| 4 | 128 |
| 5 | 256 |
When you finish the final tier of a line, that line is done. Move on to another mob, block, or activity — there are dozens of lines per world.
TIP
Progress only counts while you're in the matching world. Wilderness quests only advance in the Wilderness, Nether quests only in the Nether, and so on. Killing skeletons at spawn or in another dimension does nothing for your Wilderness skeleton line.
WARNING
Spawner kills don't count. Quest hunting lines only credit mobs that spawned naturally — grinding a mob spawner won't move your kill count. Likewise, mining quests only count blocks broken in the world, not blocks you placed yourself.
Quest categories
Each world groups its quests into activity categories. Open a world's quest menu and pick a category to browse its lines and see your progress on each tier.
| Category | What it covers |
|---|---|
| Hunting | Killing mobs (skeletons, zombies, spiders, custom mobs, and more) |
| Mining | Breaking ores and stone-type blocks |
| Farming | Harvesting crops |
| Woodcutting | Chopping logs |
| Digging | Excavating dirt, sand, gravel, and similar |
Wilderness also has a small set of Location quests — rewards for reaching specific spots out in the world, such as boss arenas and remote landmarks.
Categories like Crafting, Collecting, Building, Exploration, and Enchanting appear in the menu but are marked Coming soon and aren't active yet.
Worlds with quests
Quests exist in four worlds, each with its own quest lines, its own Quest Point track, and its own reward scaling. Later worlds ask for tougher targets and pay out more.
| World | Categories available |
|---|---|
| Wilderness | Hunting, Mining, Farming, Woodcutting, Digging, Location |
| Nether | Hunting, Mining, Farming, Woodcutting, Digging |
| Utopia | Hunting, Mining, Farming, Woodcutting, Digging |
| The End | Hunting, Mining, Farming |
Rewards
Every tier you complete pays out automatically. The exact money scales with the world (later worlds pay more), but the structure is the same everywhere:
- Money — a cash reward that grows with each tier.
- Crate keys — a key for that world's crate (a Wilderness key in the Wilderness, a Nether key in the Nether, and so on). The final tier of a line gives 3 keys instead of 1.
- Quest Points — 1 to 5 points per tier, going to that world's Quest Point track.
- Warped Crystals — the 5th tier of every line also awards 8 Warped Crystals.
Here's the money and Quest Point payout per tier, by world:
| Tier | Wilderness | Nether | Utopia | The End | Quest Points |
|---|---|---|---|---|---|
| 1 | $1,000 | $3,000 | $3,000 | $8,000 | 1 |
| 2 | $1,300 | $4,500 | $4,000 | $12,000 | 2 |
| 3 | $2,300 | $6,500 | $6,000 | $15,000 | 2 |
| 4 | $3,800 | $10,500 | $10,000 | $19,000 | 3 |
| 5 | $5,200 | $15,600 | $13,000 | $24,000 | 5 |
TIP
A Quest Rewards booster doubles everything a quest pays out — money, crate keys, Quest Points, and Crystals. Grab one before a quest grind to make your session count double. See Boosters.
See Crates for what the keys you earn can open.
Quest Points and Quest Point Vendors
Quest Points (QP) are the real long-game reward. They build up on a separate track for each world — Wilderness QP, Nether QP, Utopia QP, and End QP are all counted independently and spent separately.
Each world has its own Quest Point Vendor that sells things you can't get any other way, including rare crafting materials used in high-end recipes and Spawner Crate Keys. The vendor shows your current point totals across all four worlds, and each item lists its Quest Point cost.
Example offerings from the Wilderness vendor:
| Item | Cost (Wilderness QP) |
|---|---|
| Ancient Gaean Monolith (material) | 35 |
| Spawner Crate Key | 50 |
| Resonating Onyx Lodestone (material) | 65 |
| Spectral Catalyst (material) | 200 |
| Spiritwood (material) | 350 |
| Nature's Essence (material) | 600 |
INFO
The crafting materials sold here feed directly into the server's top-tier gear recipes. Because many of them are vendor-exclusive, completing quests is the only path to crafting some of the strongest items in the game. See Custom Crafting.
If you're short on points and flush with cash, a separate Buy Quest Points menu lets you purchase single points outright (prices scale by world, with End points the most expensive). It's a money sink for impatient players — earning points through quests is far cheaper.
Quests and progression
Quests tie into the wider progression system. Several rank-up requirements are built on them — for example, the early Scout rank asks you to complete a quest, and later ranks require a number of Quest Points. See Rank-Up for the full requirements.
Because quests reward the activities you'd do anyway — hunting Custom Mobs, mining, farming — the smartest play is simply to do your normal grind in a world where your quests are tracking, ideally with a Quest Rewards booster running.