Repairing
Custom items — the gear you craft, pull from crates, or earn from bosses — cannot be repaired in an anvil. Vanilla mending and anvil repairs simply don't work on them. Instead, WarpedRealm uses its own repair desk: the /repair command.
Run /repair to open the Repair an Item menu, drop in the item you want to fix, and pay the bill to restore it to full durability.
INFO
Anvils and the Mending enchantment still work as normal on vanilla gear. It's only custom items that have to go through /repair. If an item can't be mended or repaired at an anvil, that's your sign to use /repair instead.
How to repair
- Run
/repairto open the repair menu. - Place the damaged item into the slot.
- The menu shows a Receipt of Repair — a full breakdown of the cost (see below).
- Click to confirm and the item is repaired to full durability, with the total taken from your balance.
If you can't afford the repair, or the item is already at full durability, the menu tells you and nothing is charged.
How the cost is calculated
Every repair builds its price on the receipt, line by line, so you can always see exactly what you're paying for:
| Receipt line | What it means |
|---|---|
| Base repair cost | A flat minimum of $20 for any repair. |
| Durability cost | Every point of durability restored costs $5. A tool missing 100 durability starts at $500 here. |
| Rarity multiplier | The durability cost is multiplied by the item's rarity (see table). |
| Enchantment taxes | Each enchantment adds a per-level fee, and the more enchantments an item carries, the higher the surcharge. |
| Discount | Your rank's repair discount, subtracted at the end. |
| Grand total | The final price, compared against your balance. |
In short: the more durability you let an item lose, the rarer it is, and the more enchantments it has, the more it costs — and the higher your rank, the cheaper it gets.
TIP
Repairing little and often is no cheaper than repairing once in a while — the price scales with how much durability you restore. The real savings come from rank discounts, so repairing gets cheaper the further you climb the Rank-Up ladder.
Rarity multipliers
The durability portion of the bill is multiplied by your item's rarity. A common tool repairs at face value; top-tier gear costs many times more.
| Rarity | Repair cost multiplier |
|---|---|
| Common | ×1 |
| Uncommon | ×1.25 |
| Rare | ×2 |
| Super Rare | ×3 |
| Ethereal | ×9 |
| Legendary | ×12 |
| Mythical | ×20 |
| Ascended | ×21 |
| Godlike | ×25 |
Enchantment taxes
On top of the durability cost, each enchantment on the item adds a fee per level. Stronger, rarer enchantments cost the most — and stacking lots of enchantments onto one item raises the surcharge further. A few of the notable rates:
| Enchantment | Cost per level |
|---|---|
| Mending | $150 |
| Flame | $70 |
| Looting | $60 |
| Sharpness | $45 |
| Silk Touch | $50 |
| Efficiency | $30 |
| Fortune | $30 |
| Protection | $20 |
| Unbreaking | Free |
INFO
Unbreaking is free to repair around — it adds no enchantment tax. Most basic protection and utility enchantments sit at the low end; the premium-tier ones like Mending are what really drive a repair bill up.
Rank discounts
Climbing the Rank-Up ladder permanently lowers your repair costs. The discount is applied to the whole bill at checkout:
| Rank | Repair discount |
|---|---|
| Blacksmith | 5% |
| Archmage | 10% |
| Summoner | 15% |
| Legend | 20% |
These don't stack — you always get the best discount your rank qualifies for.
See also: Rank-Up · Custom Crafting · Selling