Repairing
Custom items (gear you craft, pull from crates, or earn from bosses) can't be repaired in an anvil, and vanilla Mending doesn't work on them. Use the /repair command instead.
Run /repair to open the Repair an Item menu, drop in the item you want to fix, and pay the bill to restore it to full durability.
INFO
Anvils and the Mending enchantment still work as normal on vanilla gear. It's only custom items that go through /repair.
How to repair
- Run
/repairto open the repair menu. - Place the damaged item into the slot.
- The menu shows a Receipt of Repair, a full breakdown of the cost (see below).
- Click to confirm and the item is repaired to full durability, with the total taken from your balance.
If you can't afford the repair, or the item is already at full durability, the menu tells you and nothing is charged.
How the cost is calculated
Every repair builds its price on the receipt, line by line, so you can see exactly what you're paying for:
| Receipt line | What it means |
|---|---|
| Base repair cost | A flat minimum of $20 for any repair. |
| Durability cost | Every point of durability restored costs $5. A tool missing 100 durability starts at $500 here. |
| Rarity multiplier | The durability cost is multiplied by the item's rarity (see table). |
| Enchantment taxes | Each enchantment adds a per-level fee, and more enchantments mean a higher surcharge. |
| Discount | Your rank's repair discount, subtracted at the end. |
| Grand total | The final price, compared against your balance. |
TIP
The cost only depends on how much durability you restore, so repairing often isn't any cheaper than repairing rarely. The real savings come from rank discounts: repairing gets cheaper the further you climb the Rank-Up ladder.
Rarity multipliers
The durability portion of the bill is multiplied by your item's rarity. A common tool repairs at face value; top-tier gear costs many times more.
| Rarity | Repair cost multiplier |
|---|---|
| Common | ×1 |
| Uncommon | ×1.25 |
| Rare | ×2 |
| Super Rare | ×3 |
| Ethereal | ×9 |
| Legendary | ×12 |
| Mythical | ×20 |
| Ascended | ×21 |
| Godlike | ×25 |
Enchantment taxes
Each enchantment on the item adds a fee per level on top of the durability cost. Stronger enchantments cost more, and stacking many onto one item raises the total further. Some of the rates:
| Enchantment | Cost per level |
|---|---|
| Mending | $150 |
| Flame | $70 |
| Looting | $60 |
| Sharpness | $45 |
| Silk Touch | $50 |
| Efficiency | $30 |
| Fortune | $30 |
| Protection | $20 |
| Unbreaking | Free |
INFO
Unbreaking adds no fee. Most basic protection and utility enchantments are cheap; the pricey ones like Mending are what drive a repair bill up.
Rank discounts
Climbing the Rank-Up ladder permanently lowers your repair costs. The discount is applied to the whole bill at checkout:
| Rank | Repair discount |
|---|---|
| Blacksmith | 5% |
| Archmage | 10% |
| Summoner | 15% |
| Legend | 20% |
These don't stack; you always get the best discount your rank qualifies for.
See also: Rank-Up · Custom Crafting · Selling